This can also be done in the Xcode project, but setting it in Unity will ensure it doesn't get overwritten when rebuilding your project. Before exporting, make sure the Target minimum iOS version is set to 8.0 or later in the Unity in Player Settings.IOS developers need to open the exported project and manually do the steps listed below. apk file using Unity or by exporting an Android Studio project. Once the application is setup in Unity and ready for testing on a real device, it needs to be exported as an Xcode project for iOS or built for Android either directly by creating an. The example section describes in more detail how those prefabs and scripts can be used to do so. You should import all items that are part of the Wikitude.unitypackage.Īfter the Wikitude.unitypackage was imported, its components and scripts can be used to define a custom augmented reality experience. Select the downloaded Wikitude.unitypackage in the presented open file browser and click open. In your Assets inspector, right click and choose Import Package -> Custom Package. unitypackage and can be imported through the usual Unity package import procedure. The Wikitude Unity Plugin comes as a standard.
Export your project and change Xcode Build Settings in order to fully integrate the Wikitude Native API in your Unity project.Add a custom augmentation to the tracker as child GameObject to the Trackable.